terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
CubemapArray.cs
Go to the documentation of this file.
1using System;
6
7namespace UnityEngine
8{
9 // Token: 0x0200004F RID: 79
10 [NativeHeader("Runtime/Graphics/CubemapArrayTexture.h")]
12 public sealed class CubemapArray : Texture
13 {
14 // Token: 0x1700003A RID: 58
15 // (get) Token: 0x06000148 RID: 328 RVA: 0x00003C88 File Offset: 0x00001E88
16 public override bool isReadable
17 {
18 get
19 {
20 throw new MissingMethodException();
21 }
22 }
23
24 // Token: 0x06000149 RID: 329 RVA: 0x00003C9C File Offset: 0x00001E9C
25 [FreeFunction("CubemapArrayScripting::Create")]
26 private static bool Internal_CreateImpl([Writable] CubemapArray mono, int ext, int count, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
27 {
28 throw new MissingMethodException();
29 }
30
31 // Token: 0x0600014A RID: 330 RVA: 0x00003CB0 File Offset: 0x00001EB0
32 private static void Internal_Create([Writable] CubemapArray mono, int ext, int count, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
33 {
34 throw new MissingMethodException();
35 }
36
37 // Token: 0x0600014B RID: 331 RVA: 0x00003CC4 File Offset: 0x00001EC4
43
44 // Token: 0x0600014C RID: 332 RVA: 0x00003CD8 File Offset: 0x00001ED8
48 {
49 if (!true)
50 {
51 }
52 }
53
54 // Token: 0x0600014D RID: 333 RVA: 0x00003CE8 File Offset: 0x00001EE8
56 public CubemapArray(int width, int cubemapCount, GraphicsFormat format, TextureCreationFlags flags, [DefaultValue("-1")] int mipCount)
57 {
58 if (!true)
59 {
60 }
61 base..ctor();
64 }
65
66 // Token: 0x0600014E RID: 334 RVA: 0x00003D14 File Offset: 0x00001F14
68 {
69 if (!true)
70 {
71 }
72 base..ctor();
73 bool flag = base.ValidateFormat(textureFormat);
74 if (!true)
75 {
76 }
77 if (!true)
78 {
79 }
81 }
82
83 // Token: 0x0600014F RID: 335 RVA: 0x00003D40 File Offset: 0x00001F40
84 public CubemapArray(int width, int cubemapCount, TextureFormat textureFormat, bool mipChain, [DefaultValue("false")] bool linear)
85 {
86 }
87
88 // Token: 0x06000150 RID: 336 RVA: 0x00003D50 File Offset: 0x00001F50
93
94 // Token: 0x06000151 RID: 337 RVA: 0x00003D60 File Offset: 0x00001F60
96 {
97 }
98 }
99}
class f__AnonymousType0<< Count > j__TPar
static bool Internal_CreateImpl([Writable] CubemapArray mono, int ext, int count, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
static void Internal_Create([Writable] CubemapArray mono, int ext, int count, int mipCount, GraphicsFormat format, TextureCreationFlags flags)
static void ValidateIsNotCrunched(TextureCreationFlags flags)
CubemapArray(int width, int cubemapCount, TextureFormat textureFormat, bool mipChain)
CubemapArray(int width, int cubemapCount, GraphicsFormat format, TextureCreationFlags flags, [DefaultValue("-1")] int mipCount)
CubemapArray(int width, int cubemapCount, DefaultFormat format, TextureCreationFlags flags)
CubemapArray(int width, int cubemapCount, TextureFormat textureFormat, int mipCount, bool linear)
CubemapArray(int width, int cubemapCount, TextureFormat textureFormat, bool mipChain, [DefaultValue("false")] bool linear)
CubemapArray(int width, int cubemapCount, GraphicsFormat format, TextureCreationFlags flags)
virtual int width
Definition Texture.cs:41