terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CubemapArray() [4/6]

UnityEngine.CubemapArray.CubemapArray ( int width,
int cubemapCount,
TextureFormat textureFormat,
int mipCount,
bool linear )
inline

Definition at line 67 of file CubemapArray.cs.

68 {
69 if (!true)
70 {
71 }
72 base..ctor();
73 bool flag = base.ValidateFormat(textureFormat);
74 if (!true)
75 {
76 }
77 if (!true)
78 {
79 }
81 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Experimental.Rendering.GraphicsFormatUtility.IsCrunchFormat(), and j__TPar.