terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CubemapArray() [3/6]

UnityEngine.CubemapArray.CubemapArray ( int width,
int cubemapCount,
GraphicsFormat format,
TextureCreationFlags flags,
[DefaultValue("-1")] int mipCount )
inline

Definition at line 56 of file CubemapArray.cs.

57 {
58 if (!true)
59 {
60 }
61 base..ctor();
62 CubemapArray.ValidateIsNotCrunched(flags);
63 CubemapArray.Internal_Create(this, width, cubemapCount, mipCount, format, flags);
64 }
class f__AnonymousType0<< Count > j__TPar
CubemapArray(int width, int cubemapCount, DefaultFormat format, TextureCreationFlags flags)
virtual int width
Definition Texture.cs:41

References System.format, UnityEngine.CubemapArray.Internal_Create(), j__TPar, UnityEngine.CubemapArray.ValidateIsNotCrunched(), and UnityEngine.Texture.width.