101 if (positions !=
null)
103 return positions.
_size;
117 return indices.
_size;
182 int size = positions.
_size;
251 if (positions !=
null)
253 int size = positions.
_size;
class f__AnonymousType0<< Count > j__TPar
void SetUVs(int channel, List< Vector2 > uvs)
void SetVertices(List< Vector3 > inVertices)
void SetColors(List< Color32 > inColors)
void SetTriangles(List< int > triangles, int submesh)
void Clear([DefaultValue("true")] bool keepVertexLayout)
void SetTangents(List< Vector4 > inTangents)
void SetNormals(List< Vector3 > inNormals)
void PopulateUIVertex(UIVertex vertex, int i)
void GetUIVertexStream(List< UIVertex > stream)
static readonly Vector4 s_DefaultTangent
void InitializeListIfRequired()
void AddUIVertexTriangleStream(List< UIVertex > verts)
List< Vector3 > m_Positions
void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent)
List< Vector4 > m_Tangents
void SetUIVertex(UIVertex vertex, int i)
void AddUIVertexQuad(UIVertex[] verts)
List< Vector3 > m_Normals
void AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent)
void AddVert(Vector3 position, Color32 color, Vector4 uv0)
void AddUIVertexStream(List< UIVertex > verts, List< int > indices)
void AddTriangle(int idx0, int idx1, int idx2)
static readonly Vector3 s_DefaultNormal