terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Clear()

void UnityEngine.UI.VertexHelper.Clear ( )
inline

Definition at line 60 of file VertexHelper.cs.

61 {
62 if (this.m_ListsInitalized)
63 {
64 List<Vector3> positions = this.m_Positions;
65 int version = positions._version;
66 positions._syncRoot = version;
67 List<Color32> colors = this.m_Colors;
68 int version2 = colors._version;
71 int version3 = uv0S._version;
74 int version4 = uv1S._version;
77 int version5 = uv2S._version;
80 int version6 = uv3S._version;
82 List<Vector3> normals = this.m_Normals;
83 int version7 = normals._version;
85 List<Vector4> tangents = this.m_Tangents;
86 int version8 = tangents._version;
88 List<int> indices = this.m_Indices;
89 int version9 = indices._version;
91 }
92 }
class f__AnonymousType0<< Count > j__TPar

References System.Collections.Generic.List< T >._version, j__TPar, UnityEngine.UI.VertexHelper.m_Colors, UnityEngine.UI.VertexHelper.m_Indices, UnityEngine.UI.VertexHelper.m_ListsInitalized, UnityEngine.UI.VertexHelper.m_Normals, UnityEngine.UI.VertexHelper.m_Positions, UnityEngine.UI.VertexHelper.m_Tangents, UnityEngine.UI.VertexHelper.m_Uv0S, UnityEngine.UI.VertexHelper.m_Uv1S, UnityEngine.UI.VertexHelper.m_Uv2S, and UnityEngine.UI.VertexHelper.m_Uv3S.

Referenced by UnityEngine.UI.Image.GenerateSprite().