terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetTriangles() [1/4]

void UnityEngine.Mesh.SetTriangles ( List< int > triangles,
int submesh )
inline

Definition at line 524 of file Mesh.cs.

525 {
526 long num = 0L;
527 this.SetTriangles(triangles, submesh, true, (int)num);
528 }
class f__AnonymousType0<< Count > j__TPar
void SetTriangles(List< int > triangles, int submesh)
Definition Mesh.cs:524

References j__TPar, UnityEngine.L, and UnityEngine.Mesh.SetTriangles().

Referenced by UnityEngine.UI.VertexHelper.FillMesh(), UnityEngine.Mesh.SetTriangles(), and UnityEngine.Mesh.SetTriangles().