89 float pressure =
touch.pressure;
119 if (touchSprite3.
state)
166 private bool ButtonState
211 if (touchSprite.<Ready>k__BackingField)
class f__AnonymousType0<< Count > j__TPar
void CommitButton(TouchControl.ButtonTarget target)
static Touch GetTouch(int touchIndex)
bool Contains(Vector2 testWorldPoint)
float maximumPossiblePressure
static float Max(float v0, float v1)