class f__AnonymousType0<< Count > j__TPar
void SubmitRawAnalogValue(TouchControl.AnalogTarget target, Vector2 rawValue, ulong updateTick, float deltaTime)
void CommitControlState(ulong updateTick, float deltaTime)
void TouchMoved(Touch touch)
Vector3 OffsetToWorldPosition(TouchControlAnchor anchor, Vector2 offset, TouchUnitType offsetUnitType, bool lockAspectRatio)
void TouchBegan(Touch touch)
void SubmitButtonValue(TouchControl.ButtonTarget target, float value, ulong updateTick, float deltaTime)
void CommitAnalog(TouchControl.AnalogTarget target)
void OnDrawGizmosSelected()
void SubmitAnalogValue(TouchControl.AnalogTarget target, Vector2 value, float lowerDeadZone, float upperDeadZone, ulong updateTick, float deltaTime)
static Vector3 SnapTo(Vector2 vector, TouchControl.SnapAngles snapAngles)
void SubmitControlState(ulong updateTick, float deltaTime)
void CommitButton(TouchControl.ButtonTarget target)
static Vector3 SnapTo(Vector2 vector, float snapAngle)
void SubmitButtonState(TouchControl.ButtonTarget target, bool state, ulong updateTick, float deltaTime)
void TouchEnded(Touch touch)
static TouchManager.GizmoShowOption ControlsShowGizmos
static float PixelToWorld
static InputDevice Device
static bool GameObjectIsCulledOnCurrentCamera(GameObject gameObject)
static AsyncOperation UnloadUnusedAssets()