46 float xMin = rect.
xMin;
47 float yMin = rect.
yMin;
48 float xMax = rect.
xMax;
51 float yMax = rect.
yMax;
114 public static float ApplySmoothing(
float thisValue,
float lastValue,
float deltaTime,
float sensitivity)
225 public static int Sign(
float f)
432 return (operatingSystem +
" " + deviceModel).ToUpper();
class f__AnonymousType0<< Count > j__TPar
static void WriteToFile(string path, string data)
static void ArrayResize< T >(T[] array, int capacity)
static float Min(float v0, float v1)
static bool IsZero(float value)
static void DrawRectGizmo(Rect rect, Color color)
static float ValueFromSides(float negativeSide, float positiveSide)
static int GetSystemBuildNumber()
static float NormalizeAngle(float angle)
static void DrawRectGizmo(Rect rect)
static bool TargetIsStandard(InputControlType target)
static string GetPlatformName(bool uppercase=true)
static float Max(float v0, float v1, float v2, float v3)
static readonly Vector2[] circleVertexList
static float ApplyDeadZone(float value, float lowerDeadZone, float upperDeadZone)
static Color MoveColorTowards(Color color0, Color color1, float maxDelta)
static void DrawOvalGizmo(Vector2 center, Vector2 size)
static int NextPowerOfTwo(int value)
static float ApplySmoothing(float thisValue, float lastValue, float deltaTime, float sensitivity)
static void DrawRectGizmo(Vector2 center, Vector2 size)
static void DrawOvalGizmo(Vector2 center, Vector2 size, Color color)
static float Abs(float value)
static void DrawRectGizmo(Vector2 center, Vector2 size, Color color)
static float Min(float v0, float v1, float v2, float v3)
static string ReadFromFile(string path)
static bool AbsoluteIsOverThreshold(float value, float threshold)
static float ApplySnapping(float value, float threshold)
static float VectorToAngle(Vector2 vector)
static bool TargetIsAlias(InputControlType target)
static void ArrayExpand< T >(T[] array, int capacity)
static bool TargetIsButton(InputControlType target)
static bool GameObjectIsCulledOnCurrentCamera(GameObject gameObject)
static void ArrayAppend< T >(T[] array, T item)
static void DrawCircleGizmo(Vector2 center, float radius, Color color)
static bool IsNotZero(float value)
static bool Approximately(Vector2 v1, Vector2 v2)
static float Max(float v0, float v1)
static string PluginFileExtension()
static bool Approximately(float v1, float v2)
static float ValueFromSides(float negativeSide, float positiveSide, bool invertSides)
static void LoadScene(string sceneName)
static void DrawCircleGizmo(Vector2 center, float radius)
static void LoadScene(string sceneName)
static string deviceModel
static string operatingSystem