virtual Material defaultParticleMaterial
virtual string[] prefixedRenderingLayerMaskNames
virtual string[] renderingLayerMaskNames
virtual Shader defaultShader
virtual Material defaultUIOverdrawMaterial
virtual Material defaultMaterial
virtual Material default2DMaterial
virtual Shader autodeskInteractiveMaskedShader
virtual Shader autodeskInteractiveTransparentShader
virtual void OnValidate()
virtual Material defaultLineMaterial
RenderPipeline InternalCreatePipeline()
RenderPipeline CreatePipeline()
virtual Shader terrainDetailGrassBillboardShader
virtual Shader autodeskInteractiveShader
virtual Shader terrainDetailLitShader
virtual Material default2DMaskMaterial
virtual Shader defaultSpeedTree8Shader
virtual Shader defaultSpeedTree7Shader
virtual Material defaultUIMaterial
virtual Material defaultTerrainMaterial
virtual Shader terrainDetailGrassShader
virtual Material defaultUIETC1SupportedMaterial
static void PrepareRenderPipeline(RenderPipelineAsset pipelineAsset)
static void CleanupRenderPipeline()