terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
ScriptableObject.cs
Go to the documentation of this file.
1using System;
5
6namespace UnityEngine
7{
8 // Token: 0x020000AB RID: 171
9 [NativeClass(null)]
12 [NativeHeader("Runtime/Mono/MonoBehaviour.h")]
13 [StructLayout(0)]
14 public class ScriptableObject : Object
15 {
16 // Token: 0x06000310 RID: 784 RVA: 0x000066DC File Offset: 0x000048DC
18 {
19 if (!true)
20 {
21 }
22 base..ctor();
23 throw new MissingMethodException();
24 }
25
26 // Token: 0x06000311 RID: 785 RVA: 0x000066F8 File Offset: 0x000048F8
28 {
29 throw new MissingMethodException();
30 }
31
32 // Token: 0x06000312 RID: 786 RVA: 0x0000670C File Offset: 0x0000490C
34 {
36 do
37 {
38 Type type;
40 if (scriptableObject == null)
41 {
42 return;
43 }
44 }
45 while (scriptableObject != null);
46 throw new InvalidCastException();
47 }
48
49 // Token: 0x06000313 RID: 787 RVA: 0x00006730 File Offset: 0x00004930
50 [NativeMethod(IsThreadSafe = true)]
51 private static void CreateScriptableObject([Writable] ScriptableObject self)
52 {
53 throw new MissingMethodException();
54 }
55
56 // Token: 0x06000314 RID: 788 RVA: 0x00006744 File Offset: 0x00004944
57 [FreeFunction("Scripting::CreateScriptableObjectWithType")]
62 }
63}
class f__AnonymousType0<< Count > j__TPar
static ScriptableObject CreateInstance(Type type)
static void CreateScriptableObject([Writable] ScriptableObject self)
static ScriptableObject CreateScriptableObjectInstanceFromType(Type type, bool applyDefaultsAndReset)