terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PrepareRenderPipeline()

static void UnityEngine.Rendering.RenderPipelineManager.PrepareRenderPipeline ( RenderPipelineAsset pipelineAsset)
inlinestaticpackage

Definition at line 162 of file RenderPipelineManager.cs.

163 {
164 if (!true)
165 {
166 }
167 RenderPipelineManager.HandleRenderPipelineChange(pipelineAsset);
168 if (!true)
169 {
170 }
171 if (true)
172 {
173 if (!true)
174 {
175 }
176 if (!true)
177 {
178 }
179 if (!true)
180 {
181 return;
182 }
183 }
184 if (!true)
185 {
186 }
187 RenderPipeline renderPipeline;
189 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Rendering.RenderPipelineManager.HandleRenderPipelineChange(), and j__TPar.

Referenced by UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal(), and UnityEngine.Rendering.RenderPipelineAsset.OnValidate().