class f__AnonymousType0<< Count > j__TPar
static RenderPipelineAsset s_CurrentPipelineAsset
static void PrepareRenderPipeline(RenderPipelineAsset pipelineAsset)
static RenderPipeline currentPipeline
static List< Camera > s_Cameras
static void OnActiveRenderPipelineTypeChanged()
static RenderPipeline s_currentPipeline
static string s_builtinPipelineName
static Action activeRenderPipelineTypeChanged
static void CleanupRenderPipeline()
static void DoRenderLoop_Internal(RenderPipelineAsset pipe, IntPtr loopPtr, List< Camera.RenderRequest > renderRequests)
static void HandleRenderPipelineChange(RenderPipelineAsset pipelineAsset)
static string s_currentPipelineType
static RenderPipelineManager()
static string GetCurrentPipelineAssetType()