override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
override void Activate(Vector2 position, params object[] args)
override void Update(GameTime gameTime)
CreditsRollComposer _composer
override void Deactivate(params object[] args)
void EnsureSegmentsAreMade()
int AmountOfTimeNeededForFullPlay
List< IAnimationSegment > _segmentsInMainMenu
List< IAnimationSegment > _segmentsInGame