class f__AnonymousType0<< Count > j__TPar
void Invoke(int npcType, Vector2 sceneAnchoePosition, int lookDirection, int fromTime, int duration, int timeToJumpAt)
IAsyncResult BeginInvoke(int npcType, Vector2 sceneAnchoePosition, int lookDirection, int fromTime, int duration, int timeToJumpAt, AsyncCallback callback, object @object)
void EndInvoke(IAsyncResult result)
AddNPCMethod(object @object, IntPtr method)
Vector2 GetSceneFixVector()
SegmentInforReport PlaySegment_Grox_AnglerAndPirateTalkAboutFish(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_TinkererAndMechanic(int startTime, Vector2 sceneAnchorPosition)
void AddEmote(Vector2 sceneAnchoePosition, int fromTime, int duration, int blinkTime, int emoteId, int direction)
SegmentInforReport PlaySegment_Grox_SantaAndTaxCollectorThrowingPresents(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_SantaItemExample(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_GuideEmotingAtRainbowPanel(int startTime)
SegmentInforReport PlaySegment_Grox_GuideRunningFromZombie(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_ZoologistAndPetsAnnoyGolfer(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_DryadSayingByeToTavernKeep(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_MerchantAndTravelingMerchantTryingToSellJunk(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_Grox_DemolitionistAndArmsDealerArguingThenNurseComes(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_ClothierChasingTruffle(int startTime, Vector2 sceneAnchorPosition)
void AddWavingNPC(int npcType, Vector2 sceneAnchoePosition, int lookDirection, int fromTime, int duration, int timeToJumpAt)
SegmentInforReport PlaySegment_Grox_SkeletonMerchantSearchesThroughBones(int startTime, Vector2 sceneAnchorPosition)
List< IAnimationSegment > _segments
Vector2 _backgroundOffset
SegmentInforReport PlaySegment_Grox_SteampunkerRepairingCyborg(int startTime, Vector2 sceneAnchorPosition)
SegmentInforReport PlaySegment_TextRoll(int startTime, string sourceCategory, [Optional] Vector2 anchorOffset)
void FillSegments(List< IAnimationSegment > segmentsList, [Out] int endTime, bool inGame)
SegmentInforReport PlaySegment_Grox_WitchDoctorGoingToHisPeople(int startTime, Vector2 sceneAnchorPosition)
void FillSegments_Test(List< IAnimationSegment > segmentsList, [Out] int endTime)
SegmentInforReport PlaySegment_DryadTurningToTree(int startTime, Vector2 sceneAnchorPosition)
Vector2 _emoteBubbleOffsetWhenOnLeft
SegmentInforReport PlaySegment_Grox_WizardPartyGirlDyeTraderAndPainterPartyWithBunnies(int startTime, Vector2 sceneAnchorPosition)
Vector2 _emoteBubbleOffsetWhenOnRight
SegmentInforReport PlaySegment_PrincessAndEveryoneThanksPlayer(int startTime, Vector2 sceneAnchorPosition)
Vector2 GetProperPosition(Vector2 baseAnchor)
Vector2 _simplifiedPosition
void SpawnNPC(CreditsRollComposer.AddNPCMethod methodToUse, Vector2 baseAnchor, int startTime, int totalSceneTime)
SimplifiedNPCInfo(int npcType, Vector2 simplifiedPosition)