terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMove()

override void InControl.InControlInputModule.ProcessMove ( PointerEventData pointerEvent)
inlineprotectedvirtual

Reimplemented from UnityEngine.EventSystems.PointerInputModule.

Definition at line 231 of file InControlInputModule.cs.

232 {
233 GameObject <pointerEnter>k__BackingField = pointerEvent.<pointerEnter>k__BackingField;
234 base.ProcessMove(pointerEvent);
235 if (this.focusOnMouseHover)
236 {
237 GameObject <pointerEnter>k__BackingField2 = pointerEvent.<pointerEnter>k__BackingField;
238 bool flag = <pointerEnter>k__BackingField != <pointerEnter>k__BackingField2;
239 GameObject eventHandler = ExecuteEvents.GetEventHandler(pointerEvent.<pointerEnter>k__BackingField);
241 return;
242 }
243 }
class f__AnonymousType0<< Count > j__TPar
PlayerAction< SubmitAction > k__BackingField
void SetSelectedGameObject(GameObject selected, BaseEventData pointer)

References InControl.InControlInputModule.focusOnMouseHover, j__TPar, InControl.InControlInputModule.k__BackingField, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, and UnityEngine.EventSystems.EventSystem.SetSelectedGameObject().