terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetSelectedGameObject() [2/2]

void UnityEngine.EventSystems.EventSystem.SetSelectedGameObject ( GameObject selected,
BaseEventData pointer )
inline

Definition at line 150 of file EventSystem.cs.

151 {
152 if (!this.m_SelectionGuard)
153 {
154 if (!true)
155 {
156 }
157 if (!true)
158 {
159 }
160 return;
161 }
162 if (selected != null)
163 {
164 return;
165 }
166 if (!true)
167 {
168 }
169 string text;
170 Debug.LogError(text);
171 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.Debug.LogError(), UnityEngine.EventSystems.EventSystem.m_SelectionGuard, and System.text.

Referenced by UnityEngine.UI.InputField.OnPointerDown(), UnityEngine.UI.Dropdown.DropdownItem.OnPointerEnter(), InControl.InControlInputModule.ProcessMove(), and UnityEngine.EventSystems.EventSystem.SetSelectedGameObject().