terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMove()

virtual void UnityEngine.EventSystems.PointerInputModule.ProcessMove ( PointerEventData pointerEvent)
inlineprotectedvirtualinherited

Reimplemented in InControl.InControlInputModule.

Definition at line 106 of file PointerInputModule.cs.

107 {
108 CursorLockMode lockState = Cursor.lockState;
109 RaycastResult <pointerCurrentRaycast>k__BackingField = pointerEvent.<pointerCurrentRaycast>k__BackingField;
110 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and UnityEngine.Cursor.lockState.