Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawData() [3/7]

Terraria.DataStructures.DrawData.DrawData ( Texture2D texture,
Vector2 position,
Rectangle? sourceRect,
Color color,
float rotation,
Vector2 origin,
float scale,
SpriteEffects effect,
float inactiveLayerDepth = 0f )
inline

Definition at line 66 of file DrawData.cs.

67 {
68 this.texture = texture;
69 this.position = position;
70 this.sourceRect = sourceRect;
71 this.color = color;
72 this.rotation = rotation;
73 this.origin = origin;
74 this.scale = new Vector2(scale, scale);
75 this.effect = effect;
77 shader = 0;
80 }
readonly bool useDestinationRectangle
Definition DrawData.cs:30

References Terraria.DataStructures.DrawData.color, Terraria.DataStructures.DrawData.destinationRectangle, Terraria.DataStructures.DrawData.effect, Terraria.DataStructures.DrawData.ignorePlayerRotation, Terraria.DataStructures.DrawData.origin, Terraria.DataStructures.DrawData.position, Terraria.DataStructures.DrawData.rotation, Terraria.DataStructures.DrawData.scale, Terraria.DataStructures.DrawData.shader, Terraria.DataStructures.DrawData.sourceRect, Terraria.DataStructures.DrawData.texture, Terraria.DataStructures.DrawData.useDestinationRectangle, and Microsoft.Xna.Framework.Graphics.Vector2.