Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawData() [7/7]

Terraria.DataStructures.DrawData.DrawData ( Texture2D texture,
Rectangle destinationRectangle,
Rectangle? sourceRect,
Color color,
float rotation,
Vector2 origin,
SpriteEffects effect,
float inactiveLayerDepth = 0f )
inline

Definition at line 130 of file DrawData.cs.

131 {
132 this.texture = texture;
133 this.destinationRectangle = destinationRectangle;
134 this.sourceRect = sourceRect;
135 this.color = color;
136 this.rotation = rotation;
137 this.origin = origin;
138 this.effect = effect;
140 scale = Vector2.One;
141 shader = 0;
142 ignorePlayerRotation = false;
144 }
readonly bool useDestinationRectangle
Definition DrawData.cs:30

References Terraria.DataStructures.DrawData.color, Terraria.DataStructures.DrawData.destinationRectangle, Terraria.DataStructures.DrawData.effect, Terraria.DataStructures.DrawData.ignorePlayerRotation, Microsoft.Xna.Framework.Vector2.One, Terraria.DataStructures.DrawData.origin, Terraria.DataStructures.DrawData.position, Terraria.DataStructures.DrawData.rotation, Terraria.DataStructures.DrawData.scale, Terraria.DataStructures.DrawData.shader, Terraria.DataStructures.DrawData.sourceRect, Terraria.DataStructures.DrawData.texture, Terraria.DataStructures.DrawData.useDestinationRectangle, and Microsoft.Xna.Framework.Vector2.Zero.