Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 141 of file EffectPass.cs.
References Microsoft.Xna.Framework.Graphics.EffectTechnique._parent, Microsoft.Xna.Framework.Graphics.EffectPass._stateFlags, Microsoft.Xna.Framework.Graphics.EffectPass._technique, Microsoft.Xna.Framework.Graphics.GraphicsDevice.ClearBlendState(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.ClearDepthStencilState(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.ClearRasterizerState(), Microsoft.Xna.Framework.Graphics.SamplerStateCollection.ClearState(), Microsoft.Xna.Framework.FrameworkResources.DeviceCannotBeNullOnResourceCreate, Microsoft.Xna.Framework.Graphics.GraphicsResource.GraphicsDevice, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.VertexSamplerStates.
Referenced by Microsoft.Xna.Framework.Graphics.EffectPass.Apply().