Terraria v1.4.4.9
Terraria source code documentation
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System.Single Member List

This is the complete list of members for System.Single, including all inherited members.

Abs(float value)System.Singleinlinestatic
INumber< float >.Abs(TSelf value)System.INumber< float >static
Acos(float x)System.Singleinlinestatic
IFloatingPoint< float >.Acos(TSelf x)System.IFloatingPoint< float >static
Acosh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Acosh(TSelf x)System.IFloatingPoint< float >static
AdditiveIdentitySystem.Singlestatic
Asin(float x)System.Singleinlinestatic
IFloatingPoint< float >.Asin(TSelf x)System.IFloatingPoint< float >static
Asinh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Asinh(TSelf x)System.IFloatingPoint< float >static
Atan(float x)System.Singleinlinestatic
IFloatingPoint< float >.Atan(TSelf x)System.IFloatingPoint< float >static
Atan2(float y, float x)System.Singleinlinestatic
IFloatingPoint< float >.Atan2(TSelf y, TSelf x)System.IFloatingPoint< float >static
Atanh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Atanh(TSelf x)System.IFloatingPoint< float >static
BitDecrement(float x)System.Singleinlinestatic
IFloatingPoint< float >.BitDecrement(TSelf x)System.IFloatingPoint< float >static
BitIncrement(float x)System.Singleinlinestatic
IFloatingPoint< float >.BitIncrement(TSelf x)System.IFloatingPoint< float >static
Cbrt(float x)System.Singleinlinestatic
IFloatingPoint< float >.Cbrt(TSelf x)System.IFloatingPoint< float >static
Ceiling(float x)System.Singleinlinestatic
IFloatingPoint< float >.Ceiling(TSelf x)System.IFloatingPoint< float >static
Clamp(float value, float min, float max)System.Singleinlinestatic
INumber< float >.Clamp(TSelf value, TSelf min, TSelf max)System.INumber< float >static
CompareTo(object? value)System.Singleinline
CompareTo(float value)System.Singleinline
System::IComparable.CompareTo(T? other)System.IComparable< in T >
IComparable< float >.CompareTo(T? other)System.IComparable< float >
CopySign(float x, float y)System.Singleinlinestatic
IFloatingPoint< float >.CopySign(TSelf x, TSelf y)System.IFloatingPoint< float >static
Cos(float x)System.Singleinlinestatic
IFloatingPoint< float >.Cos(TSelf x)System.IFloatingPoint< float >static
Cosh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Cosh(TSelf x)System.IFloatingPoint< float >static
Create< TOther >(TOther value)System.Singleinlinestatic
CreateSaturating< TOther >(TOther value)System.Singleinlinestatic
CreateTruncating< TOther >(TOther value)System.Singleinlinestatic
DivRem(float left, float right)System.Singleinlinestatic
INumber< float >.DivRem(TSelf left, TSelf right)System.INumber< float >static
ESystem.Singlestatic
EpsilonSystem.Singlestatic
EpsilonSystem.Singlestatic
Equals([NotNullWhen(true)] object? obj)System.Singleinline
Equals(float obj)System.Singleinline
IEquatable< float >.Equals(T? other)System.IEquatable< float >
Exp(float x)System.Singleinlinestatic
IFloatingPoint< float >.Exp(TSelf x)System.IFloatingPoint< float >static
ExtractExponentFromBits(uint bits)System.Singleinlinepackagestatic
ExtractSignificandFromBits(uint bits)System.Singleinlinepackagestatic
Floor(float x)System.Singleinlinestatic
IFloatingPoint< float >.Floor(TSelf x)System.IFloatingPoint< float >static
FusedMultiplyAdd(float left, float right, float addend)System.Singleinlinestatic
IFloatingPoint< float >.FusedMultiplyAdd(TSelf left, TSelf right, TSelf addend)System.IFloatingPoint< float >static
GetHashCode()System.Singleinline
GetTypeCode()System.Singleinline
IEEERemainder(float left, float right)System.Singleinlinestatic
IFloatingPoint< float >.IEEERemainder(TSelf left, TSelf right)System.IFloatingPoint< float >static
ILogB< TInteger >(float x)System.Singleinlinestatic
IFloatingPoint< float >.ILogB< TInteger >(TSelf x)System.IFloatingPoint< float >static
IsFinite(float f)System.Singleinlinestatic
IsFinite(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsFinite(TSelf value)System.IFloatingPoint< float >static
IsInfinity(float f)System.Singleinlinestatic
IsInfinity(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsInfinity(TSelf value)System.IFloatingPoint< float >static
IsNaN(float f)System.Singleinlinestatic
IsNaN(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsNaN(TSelf value)System.IFloatingPoint< float >static
IsNegative(float f)System.Singleinlinestatic
IsNegative(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsNegative(TSelf value)System.IFloatingPoint< float >static
IsNegativeInfinity(float f)System.Singleinlinestatic
IsNegativeInfinity(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsNegativeInfinity(TSelf value)System.IFloatingPoint< float >static
IsNormal(float f)System.Singleinlinestatic
IsNormal(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsNormal(TSelf value)System.IFloatingPoint< float >static
IsPositiveInfinity(float f)System.Singleinlinestatic
IsPositiveInfinity(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsPositiveInfinity(TSelf value)System.IFloatingPoint< float >static
IsPow2(float value)System.Singleinlinestatic
IBinaryNumber< float >.IsPow2(TSelf value)System.IBinaryNumber< float >static
IsSubnormal(float f)System.Singleinlinestatic
IsSubnormal(float x)System.Singleinlinestatic
IFloatingPoint< float >.IsSubnormal(TSelf value)System.IFloatingPoint< float >static
Log(float x)System.Singleinlinestatic
Log(float x, float newBase)System.Singleinlinestatic
IFloatingPoint< float >.Log(TSelf x)System.IFloatingPoint< float >static
IFloatingPoint< float >.Log(TSelf x, TSelf newBase)System.IFloatingPoint< float >static
Log10(float x)System.Singleinlinestatic
IFloatingPoint< float >.Log10(TSelf x)System.IFloatingPoint< float >static
Log2(float value)System.Singleinlinestatic
Log2(float x)System.Singleinlinestatic
IBinaryNumber< float >.Log2(TSelf value)System.IBinaryNumber< float >static
IFloatingPoint< float >.Log2(TSelf x)System.IFloatingPoint< float >static
m_valueSystem.Singleprivate
Max(float x, float y)System.Singleinlinestatic
INumber< float >.Max(TSelf x, TSelf y)System.INumber< float >static
MaxMagnitude(float x, float y)System.Singleinlinestatic
IFloatingPoint< float >.MaxMagnitude(TSelf x, TSelf y)System.IFloatingPoint< float >static
MaxValueSystem.Singlestatic
MaxValueSystem.Singlestatic
Min(float x, float y)System.Singleinlinestatic
INumber< float >.Min(TSelf x, TSelf y)System.INumber< float >static
MinMagnitude(float x, float y)System.Singleinlinestatic
IFloatingPoint< float >.MinMagnitude(TSelf x, TSelf y)System.IFloatingPoint< float >static
MinValueSystem.Singlestatic
MinValueSystem.Singlestatic
MultiplicativeIdentitySystem.Singlestatic
NaNSystem.Singlestatic
NaNSystem.Singlestatic
NegativeInfinitySystem.Singlestatic
NegativeInfinitySystem.Singlestatic
NegativeOneSystem.Singlestatic
NegativeZeroSystem.Singlestatic
OneSystem.Singlestatic
operator!=(float left, float right)System.Singleinlinestatic
operator!=(float left, float right)System.Singleinlinestatic
IEqualityOperators< float, float >.operator!=(TSelf left, TOther right)System.IEqualityOperators< float, float >static
operator%(float left, float right)System.Singleinlinestatic
IModulusOperators< float, float, float >.operator%(TSelf left, TOther right)System.IModulusOperators< float, float, float >static
operator&(float left, float right)System.Singleinlinestatic
IBitwiseOperators< float, float, float >.operator&(TSelf left, TOther right)System.IBitwiseOperators< float, float, float >static
operator*(float left, float right)System.Singleinlinestatic
IMultiplyOperators< float, float, float >.operator*(TSelf left, TOther right)System.IMultiplyOperators< float, float, float >static
operator+(float left, float right)System.Singleinlinestatic
operator+(float value)System.Singleinlinestatic
IAdditionOperators< float, float, float >.operator+(TSelf left, TOther right)System.IAdditionOperators< float, float, float >static
IUnaryPlusOperators< float, float >.operator+(TSelf value)System.IUnaryPlusOperators< float, float >static
operator++(float value)System.Singleinlinestatic
IIncrementOperators< float >.operator++(TSelf value)System.IIncrementOperators< float >static
operator-(float left, float right)System.Singleinlinestatic
operator-(float value)System.Singleinlinestatic
ISubtractionOperators< float, float, float >.operator-(TSelf left, TOther right)System.ISubtractionOperators< float, float, float >static
IUnaryNegationOperators< float, float >.operator-(TSelf value)System.IUnaryNegationOperators< float, float >static
operator--(float value)System.Singleinlinestatic
IDecrementOperators< float >.operator--(TSelf value)System.IDecrementOperators< float >static
operator/(float left, float right)System.Singleinlinestatic
IDivisionOperators< float, float, float >.operator/(TSelf left, TOther right)System.IDivisionOperators< float, float, float >static
operator<(float left, float right)System.Singleinlinestatic
operator<(float left, float right)System.Singleinlinestatic
IComparisonOperators< float, float >.operator<(TSelf left, TOther right)System.IComparisonOperators< float, float >static
operator<=(float left, float right)System.Singleinlinestatic
operator<=(float left, float right)System.Singleinlinestatic
IComparisonOperators< float, float >.operator<=(TSelf left, TOther right)System.IComparisonOperators< float, float >static
operator==(float left, float right)System.Singleinlinestatic
operator==(float left, float right)System.Singleinlinestatic
IEqualityOperators< float, float >.operator==(TSelf left, TOther right)System.IEqualityOperators< float, float >static
operator>(float left, float right)System.Singleinlinestatic
operator>(float left, float right)System.Singleinlinestatic
IComparisonOperators< float, float >.operator>(TSelf left, TOther right)System.IComparisonOperators< float, float >static
operator>=(float left, float right)System.Singleinlinestatic
operator>=(float left, float right)System.Singleinlinestatic
IComparisonOperators< float, float >.operator>=(TSelf left, TOther right)System.IComparisonOperators< float, float >static
operator^(float left, float right)System.Singleinlinestatic
IBitwiseOperators< float, float, float >.operator^(TSelf left, TOther right)System.IBitwiseOperators< float, float, float >static
operator|(float left, float right)System.Singleinlinestatic
IBitwiseOperators< float, float, float >.operator|(TSelf left, TOther right)System.IBitwiseOperators< float, float, float >static
operator~(float value)System.Singleinlinestatic
IBitwiseOperators< float, float, float >.operator~(TSelf value)System.IBitwiseOperators< float, float, float >static
Parse(string s)System.Singleinlinestatic
Parse(string s, NumberStyles style)System.Singleinlinestatic
Parse(string s, IFormatProvider? provider)System.Singleinlinestatic
Parse(string s, NumberStyles style, IFormatProvider? provider)System.Singleinlinestatic
Parse(ReadOnlySpan< char > s, NumberStyles style=NumberStyles.Float|NumberStyles.AllowThousands, IFormatProvider? provider=null)System.Singleinlinestatic
Parse(string s, NumberStyles style, IFormatProvider provider)System.Singleinlinestatic
Parse(ReadOnlySpan< char > s, NumberStyles style, IFormatProvider provider)System.Singleinlinestatic
Parse(string s, IFormatProvider provider)System.Singleinlinestatic
Parse(ReadOnlySpan< char > s, IFormatProvider provider)System.Singleinlinestatic
INumber< float >.Parse(string s, NumberStyles style, IFormatProvider? provider)System.INumber< float >static
INumber< float >.Parse(ReadOnlySpan< char > s, NumberStyles style, IFormatProvider? provider)System.INumber< float >static
ISpanParseable< float >.Parse(ReadOnlySpan< char > s, IFormatProvider? provider)System.ISpanParseable< float >static
PiSystem.Singlestatic
PositiveInfinitySystem.Singlestatic
PositiveInfinitySystem.Singlestatic
Pow(float x, float y)System.Singleinlinestatic
IFloatingPoint< float >.Pow(TSelf x, TSelf y)System.IFloatingPoint< float >static
QuotientSystem.Singlestatic
Round(float x)System.Singleinlinestatic
Round(float x, MidpointRounding mode)System.Singleinlinestatic
IFloatingPoint< float >.Round(TSelf x)System.IFloatingPoint< float >static
IFloatingPoint< float >.Round(TSelf x, MidpointRounding mode)System.IFloatingPoint< float >static
Round< TInteger >(float x, TInteger digits)System.Singleinlinestatic
Round< TInteger >(float x, TInteger digits, MidpointRounding mode)System.Singleinlinestatic
IFloatingPoint< float >.Round< TInteger >(TSelf x, TInteger digits)System.IFloatingPoint< float >static
IFloatingPoint< float >.Round< TInteger >(TSelf x, TInteger digits, MidpointRounding mode)System.IFloatingPoint< float >static
ScaleB< TInteger >(float x, TInteger n)System.Singleinlinestatic
IFloatingPoint< float >.ScaleB< TInteger >(TSelf x, TInteger n)System.IFloatingPoint< float >static
Sign(float value)System.Singleinlinestatic
INumber< float >.Sign(TSelf value)System.INumber< float >static
Sin(float x)System.Singleinlinestatic
IFloatingPoint< float >.Sin(TSelf x)System.IFloatingPoint< float >static
Sinh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Sinh(TSelf x)System.IFloatingPoint< float >static
Sqrt(float x)System.Singleinlinestatic
IFloatingPoint< float >.Sqrt(TSelf x)System.IFloatingPoint< float >static
Tan(float x)System.Singleinlinestatic
IFloatingPoint< float >.Tan(TSelf x)System.IFloatingPoint< float >static
Tanh(float x)System.Singleinlinestatic
IFloatingPoint< float >.Tanh(TSelf x)System.IFloatingPoint< float >static
TauSystem.Singlestatic
ToBoolean(IFormatProvider provider)System.Singleinline
System::IConvertible.ToBoolean(IFormatProvider? provider)System.IConvertible
ToByte(IFormatProvider provider)System.Singleinline
System::IConvertible.ToByte(IFormatProvider? provider)System.IConvertible
ToChar(IFormatProvider provider)System.Singleinline
System::IConvertible.ToChar(IFormatProvider? provider)System.IConvertible
ToDateTime(IFormatProvider provider)System.Singleinline
System::IConvertible.ToDateTime(IFormatProvider? provider)System.IConvertible
ToDecimal(IFormatProvider provider)System.Singleinline
System::IConvertible.ToDecimal(IFormatProvider? provider)System.IConvertible
ToDouble(IFormatProvider provider)System.Singleinline
System::IConvertible.ToDouble(IFormatProvider? provider)System.IConvertible
ToInt16(IFormatProvider provider)System.Singleinline
System::IConvertible.ToInt16(IFormatProvider? provider)System.IConvertible
ToInt32(IFormatProvider provider)System.Singleinline
System::IConvertible.ToInt32(IFormatProvider? provider)System.IConvertible
ToInt64(IFormatProvider provider)System.Singleinline
System::IConvertible.ToInt64(IFormatProvider? provider)System.IConvertible
ToSByte(IFormatProvider provider)System.Singleinline
System::IConvertible.ToSByte(IFormatProvider? provider)System.IConvertible
ToSingle(IFormatProvider provider)System.Singleinline
System::IConvertible.ToSingle(IFormatProvider? provider)System.IConvertible
ToString()System.Singleinline
ToString(IFormatProvider? provider)System.Singleinline
ToString(string? format)System.Singleinline
ToString(string? format, IFormatProvider? provider)System.Singleinline
ToType(Type type, IFormatProvider provider)System.Singleinline
System::IConvertible.ToType(Type conversionType, IFormatProvider? provider)System.IConvertible
ToUInt16(IFormatProvider provider)System.Singleinline
System::IConvertible.ToUInt16(IFormatProvider? provider)System.IConvertible
ToUInt32(IFormatProvider provider)System.Singleinline
System::IConvertible.ToUInt32(IFormatProvider? provider)System.IConvertible
ToUInt64(IFormatProvider provider)System.Singleinline
System::IConvertible.ToUInt64(IFormatProvider? provider)System.IConvertible
Truncate(float x)System.Singleinlinestatic
IFloatingPoint< float >.Truncate(TSelf x)System.IFloatingPoint< float >static
TryCreate< TOther >(TOther value, out float result)System.Singleinlinestatic
INumber< float >.TryCreate< TOther >(TOther value, out TSelf result)System.INumber< float >static
TryFormat(Span< char > destination, out int charsWritten, ReadOnlySpan< char > format=default(ReadOnlySpan< char >), IFormatProvider? provider=null)System.Singleinline
TryParse([NotNullWhen(true)] string? s, out float result)System.Singleinlinestatic
TryParse(ReadOnlySpan< char > s, out float result)System.Singleinlinestatic
TryParse([NotNullWhen(true)] string? s, NumberStyles style, IFormatProvider? provider, out float result)System.Singleinlinestatic
TryParse(ReadOnlySpan< char > s, NumberStyles style, IFormatProvider? provider, out float result)System.Singleinlinestatic
TryParse(ReadOnlySpan< char > s, NumberStyles style, NumberFormatInfo info, out float result)System.Singleinlineprivatestatic
TryParse([NotNullWhen(true)] string s, NumberStyles style, IFormatProvider provider, out float result)System.Singleinlinestatic
TryParse(ReadOnlySpan< char > s, NumberStyles style, IFormatProvider provider, out float result)System.Singleinlinestatic
TryParse([NotNullWhen(true)] string s, IFormatProvider provider, out float result)System.Singleinlinestatic
TryParse(ReadOnlySpan< char > s, IFormatProvider provider, out float result)System.Singleinlinestatic
INumber< float >.TryParse([NotNullWhen(true)] string? s, NumberStyles style, IFormatProvider? provider, out TSelf result)System.INumber< float >static
INumber< float >.TryParse(ReadOnlySpan< char > s, NumberStyles style, IFormatProvider? provider, out TSelf result)System.INumber< float >static
ISpanParseable< float >.TryParse(ReadOnlySpan< char > s, IFormatProvider? provider, out TSelf result)System.ISpanParseable< float >static
IParseable< float >.TryParse([NotNullWhen(true)] string? s, IFormatProvider? provider, out TSelf result)System.IParseable< float >static
ZeroSystem.Singlestatic