Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [1/2]

static float float Remainder INumber< float >. System.Single.DivRem ( float left,
float right )
inlinestatic

Definition at line 1065 of file Single.cs.

1066 {
1067 return (Quotient: left / right, Remainder: left % right);
1068 }
static float Quotient
Definition Single.cs:1065

References System.Single.Quotient.