Terraria v1.4.4.9
Terraria source code documentation
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◆ FusedMultiplyAdd() [1/2]

static float IFloatingPoint< float >. System.Single.FusedMultiplyAdd ( float left,
float right,
float addend )
inlinestatic

Definition at line 669 of file Single.cs.

670 {
671 return MathF.FusedMultiplyAdd(left, right, addend);
672 }

References System.MathF.FusedMultiplyAdd().