Terraria v1.4.4.9
Terraria source code documentation
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◆ Sinh() [1/2]

static float IFloatingPoint< float >. System.Single.Sinh ( float x)
inlinestatic

Definition at line 765 of file Single.cs.

766 {
767 return MathF.Sinh(x);
768 }

References System.MathF.Sinh().