Terraria
v1.4.4.9
Terraria source code documentation
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◆
Sinh()
[1/2]
static float
IFloatingPoint
< float >. System.Single.Sinh
(
float
x
)
inline
static
Definition at line
765
of file
Single.cs
.
766
{
767
return
MathF.Sinh(x);
768
}
References
System.MathF.Sinh()
.
System
Single
Generated by
1.10.0