Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 114 of file SlimeSky.cs.
References Terraria.GameContent.Skies.SlimeSky._isActive, Terraria.GameContent.Skies.SlimeSky._isLeaving, Terraria.GameContent.Skies.SlimeSky._random, Terraria.GameContent.Skies.SlimeSky._slimes, Terraria.GameContent.Skies.SlimeSky._slimesRemaining, Terraria.GameContent.Skies.SlimeSky._textures, Terraria.GameContent.Skies.SlimeSky.Slime.Active, Terraria.Graphics.Effects.Active, Terraria.GameContent.Skies.SlimeSky.Slime.Depth, Terraria.GameContent.Skies.SlimeSky.Slime.Frame, Terraria.Main.gamePaused, Terraria.Main.hasFocus, Terraria.Main.maxTilesX, Terraria.Utilities.UnifiedRandom.Next(), Terraria.Utilities.UnifiedRandom.NextDouble(), Terraria.GameContent.Skies.SlimeSky.Slime.Position, Terraria.GameContent.Skies.SlimeSky.Slime.Speed, Terraria.GameContent.Skies.SlimeSky.Slime.Texture, ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Main.worldSurface, and Microsoft.Xna.Framework.Vector2.Y.