Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 220 of file BlendState.cs.
References Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaBlendFunction, Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaDestinationBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaSourceBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedBlendFactor, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorBlendFunction, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorDestinationBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorSourceBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels1, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels2, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels3, Microsoft.Xna.Framework.Graphics.BlendState.cachedMultiSampleMask, Microsoft.Xna.Framework.Graphics.BlendState.ThrowIfBound(), and Microsoft.Xna.Framework.Color.White.
Referenced by Microsoft.Xna.Framework.Graphics.BlendState.BlendState(), and Microsoft.Xna.Framework.Graphics.BlendState.BlendState().