Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ SetDefaults()

void Microsoft.Xna.Framework.Graphics.BlendState.SetDefaults ( )
inlineprivate

Definition at line 220 of file BlendState.cs.

221 {
222 ThrowIfBound();
223 cachedColorSourceBlend = Blend.One;
224 ThrowIfBound();
225 cachedColorDestinationBlend = Blend.Zero;
226 ThrowIfBound();
227 cachedColorBlendFunction = BlendFunction.Add;
228 ThrowIfBound();
229 cachedAlphaSourceBlend = Blend.One;
230 ThrowIfBound();
231 cachedAlphaDestinationBlend = Blend.Zero;
232 ThrowIfBound();
233 cachedAlphaBlendFunction = BlendFunction.Add;
234 ThrowIfBound();
235 cachedColorWriteChannels = ColorWriteChannels.All;
236 ThrowIfBound();
237 cachedColorWriteChannels1 = ColorWriteChannels.All;
238 ThrowIfBound();
239 cachedColorWriteChannels2 = ColorWriteChannels.All;
240 ThrowIfBound();
241 cachedColorWriteChannels3 = ColorWriteChannels.All;
242 Color white = Color.White;
243 ThrowIfBound();
244 cachedBlendFactor = white;
245 ThrowIfBound();
247 }

References Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaBlendFunction, Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaDestinationBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedAlphaSourceBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedBlendFactor, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorBlendFunction, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorDestinationBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorSourceBlend, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels1, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels2, Microsoft.Xna.Framework.Graphics.BlendState.cachedColorWriteChannels3, Microsoft.Xna.Framework.Graphics.BlendState.cachedMultiSampleMask, Microsoft.Xna.Framework.Graphics.BlendState.ThrowIfBound(), and Microsoft.Xna.Framework.Color.White.

Referenced by Microsoft.Xna.Framework.Graphics.BlendState.BlendState(), and Microsoft.Xna.Framework.Graphics.BlendState.BlendState().