Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.UI.ItemSlot, including all inherited members.
_customCurrencyForSavings | Terraria.UI.ItemSlot | privatestatic |
_lastTimeForVisualEffectsThatLoadoutWasChanged | Terraria.UI.ItemSlot | privatestatic |
AccCheck(Item[] itemCollection, Item item, int slot) | Terraria.UI.ItemSlot | inlinestatic |
accSlotToSwapTo | Terraria.UI.ItemSlot | privatestatic |
AfterItemSwap(int oldType, int newType) | Terraria.UI.ItemSlot | inlineprivatestatic |
AnnounceTransfer(ItemTransferInfo info) | Terraria.UI.ItemSlot | inlinestatic |
ArmorSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
CanDoSimulatedClickAction() | Terraria.UI.ItemSlot | inlineprivatestatic |
CanExecuteCommand() | Terraria.UI.ItemSlot | inlinestatic |
canFavoriteAt | Terraria.UI.ItemSlot | privatestatic |
canShareAt | Terraria.UI.ItemSlot | privatestatic |
CircularRadialOpacity | Terraria.UI.ItemSlot | static |
ControlInUse | Terraria.UI.ItemSlot | static |
DisableTrashing() | Terraria.UI.ItemSlot | inlineprivatestatic |
Draw(SpriteBatch spriteBatch, ref Item inv, int context, Vector2 position, Color lightColor=default(Color)) | Terraria.UI.ItemSlot | inlinestatic |
Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Vector2 position, Color lightColor=default(Color)) | Terraria.UI.ItemSlot | inlinestatic |
DrawGoldBGForCraftingMaterial | Terraria.UI.ItemSlot | static |
DrawItem_GetColorAndScale(Item item, float scale, ref Color currentWhite, float sizeLimit, ref Rectangle frame, out Color itemLight, out float finalDrawScale) | Terraria.UI.ItemSlot | inlinestatic |
DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Color environmentColor) | Terraria.UI.ItemSlot | inlinestatic |
DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialCircular(SpriteBatch sb, Vector2 position, Player.SelectionRadial radial, Item[] items) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialDpad(SpriteBatch sb, Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
DrawRadialQuicks(SpriteBatch sb, Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false) | Terraria.UI.ItemSlot | inlinestatic |
dyeSlotCount | Terraria.UI.ItemSlot | privatestatic |
DyeSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
Equippable(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
Equippable(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
EquipSwap(Item item, Item[] inv, int slot, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
forceClearGlowsOnChest | Terraria.UI.ItemSlot | static |
GetColorByLoadout(int slot, int context) | Terraria.UI.ItemSlot | inlinestatic |
GetGamepadInstructions(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
GetGamepadInstructions(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
GetGamepadPointForSlot(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
GetItemLight(ref Color currentColor, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Color currentColor, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Color currentColor, ref float scale, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetItemLight(ref Color currentColor, ref float scale, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
GetLoadoutColor(int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
GetOverrideInstructions(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
Handle(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
Handle(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
HandleShopSlot(Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid) | Terraria.UI.ItemSlot | inlineprivatestatic |
inventoryGlowHue | Terraria.UI.ItemSlot | privatestatic |
inventoryGlowHueChest | Terraria.UI.ItemSlot | privatestatic |
inventoryGlowTime | Terraria.UI.ItemSlot | privatestatic |
inventoryGlowTimeChest | Terraria.UI.ItemSlot | privatestatic |
IsABuildingItem(Item item) | Terraria.UI.ItemSlot | inlinestatic |
isEquipLocked(int type) | Terraria.UI.ItemSlot | inlinestatic |
IsMiscEquipment(Item item) | Terraria.UI.ItemSlot | inlinestatic |
ItemSlot() | Terraria.UI.ItemSlot | inlineprivatestatic |
ItemTransferEvent(ItemTransferInfo info) | Terraria.UI.ItemSlot | |
LeftClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
LeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
LeftClick_SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
LoadoutSlotColors | Terraria.UI.ItemSlot | privatestatic |
MouseHover(int context=0) | Terraria.UI.ItemSlot | inlinestatic |
MouseHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
MouseHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
NotUsingGamepad | Terraria.UI.ItemSlot | static |
OnItemTransferred | Terraria.UI.ItemSlot | static |
OverrideHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
OverrideHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
OverrideLeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlineprivatestatic |
PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem) | Terraria.UI.ItemSlot | inlinestatic |
PickupItemIntoMouse(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlinestatic |
QuicksRadialOpacity | Terraria.UI.ItemSlot | static |
RecordLoadoutChange() | Terraria.UI.ItemSlot | inlinestatic |
RefreshStackSplitCooldown() | Terraria.UI.ItemSlot | inlinestatic |
RightClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
RightClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
SelectEquipPage(Item item) | Terraria.UI.ItemSlot | inlinestatic |
SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
SetGlow(int index, float hue, bool chest) | Terraria.UI.ItemSlot | inlinestatic |
ShiftForcedOn | Terraria.UI.ItemSlot | static |
ShiftHueByLoadout(float hue, int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
ShiftInUse | Terraria.UI.ItemSlot | static |
singleSlotArray | Terraria.UI.ItemSlot | privatestatic |
SwapEquip(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
SwapEquip(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
SwapVanityEquip(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryEnteringBuildingMode(Item[] inv, int context, int slot, Player player, ref string s) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryEnteringFastUseMode(Item[] inv, int context, int slot, Player player, ref string s) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryGetSlotColor(int loadoutIndex, int context, out Color color) | Terraria.UI.ItemSlot | inlinestatic |
TryItemSwap(Item item) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryOpenContainer(Item item, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
TryPickupDyeToCursor(int context, Item[] inv, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
UpdateInterface() | Terraria.UI.ItemSlot | inlinestatic |