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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.UI.ItemSlot, including all inherited members.
| _customCurrencyForSavings | Terraria.UI.ItemSlot | privatestatic |
| _lastTimeForVisualEffectsThatLoadoutWasChanged | Terraria.UI.ItemSlot | privatestatic |
| AccCheck(Item[] itemCollection, Item item, int slot) | Terraria.UI.ItemSlot | inlinestatic |
| accSlotToSwapTo | Terraria.UI.ItemSlot | privatestatic |
| AfterItemSwap(int oldType, int newType) | Terraria.UI.ItemSlot | inlineprivatestatic |
| AnnounceTransfer(ItemTransferInfo info) | Terraria.UI.ItemSlot | inlinestatic |
| ArmorSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
| CanDoSimulatedClickAction() | Terraria.UI.ItemSlot | inlineprivatestatic |
| CanExecuteCommand() | Terraria.UI.ItemSlot | inlinestatic |
| canFavoriteAt | Terraria.UI.ItemSlot | privatestatic |
| canShareAt | Terraria.UI.ItemSlot | privatestatic |
| CircularRadialOpacity | Terraria.UI.ItemSlot | static |
| ControlInUse | Terraria.UI.ItemSlot | static |
| DisableTrashing() | Terraria.UI.ItemSlot | inlineprivatestatic |
| Draw(SpriteBatch spriteBatch, ref Item inv, int context, Vector2 position, Color lightColor=default(Color)) | Terraria.UI.ItemSlot | inlinestatic |
| Draw(SpriteBatch spriteBatch, Item[] inv, int context, int slot, Vector2 position, Color lightColor=default(Color)) | Terraria.UI.ItemSlot | inlinestatic |
| DrawGoldBGForCraftingMaterial | Terraria.UI.ItemSlot | static |
| DrawItem_GetColorAndScale(Item item, float scale, ref Color currentWhite, float sizeLimit, ref Rectangle frame, out Color itemLight, out float finalDrawScale) | Terraria.UI.ItemSlot | inlinestatic |
| DrawItemIcon(Item item, int context, SpriteBatch spriteBatch, Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Color environmentColor) | Terraria.UI.ItemSlot | inlinestatic |
| DrawMoney(SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false) | Terraria.UI.ItemSlot | inlinestatic |
| DrawRadialCircular(SpriteBatch sb, Vector2 position, Player.SelectionRadial radial, Item[] items) | Terraria.UI.ItemSlot | inlinestatic |
| DrawRadialDpad(SpriteBatch sb, Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
| DrawRadialQuicks(SpriteBatch sb, Vector2 position) | Terraria.UI.ItemSlot | inlinestatic |
| DrawSavings(SpriteBatch sb, float shopx, float shopy, bool horizontal=false) | Terraria.UI.ItemSlot | inlinestatic |
| dyeSlotCount | Terraria.UI.ItemSlot | privatestatic |
| DyeSwap(Item item, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
| Equippable(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| Equippable(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
| EquipSwap(Item item, Item[] inv, int slot, out bool success) | Terraria.UI.ItemSlot | inlineprivatestatic |
| forceClearGlowsOnChest | Terraria.UI.ItemSlot | static |
| GetColorByLoadout(int slot, int context) | Terraria.UI.ItemSlot | inlinestatic |
| GetGamepadInstructions(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| GetGamepadInstructions(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| GetGamepadPointForSlot(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
| GetItemLight(ref Color currentColor, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
| GetItemLight(ref Color currentColor, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
| GetItemLight(ref Color currentColor, ref float scale, Item item, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
| GetItemLight(ref Color currentColor, ref float scale, int type, bool outInTheWorld=false) | Terraria.UI.ItemSlot | inlinestatic |
| GetLoadoutColor(int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
| GetOverrideInstructions(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
| Handle(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| Handle(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| HandleShopSlot(Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid) | Terraria.UI.ItemSlot | inlineprivatestatic |
| inventoryGlowHue | Terraria.UI.ItemSlot | privatestatic |
| inventoryGlowHueChest | Terraria.UI.ItemSlot | privatestatic |
| inventoryGlowTime | Terraria.UI.ItemSlot | privatestatic |
| inventoryGlowTimeChest | Terraria.UI.ItemSlot | privatestatic |
| IsABuildingItem(Item item) | Terraria.UI.ItemSlot | inlinestatic |
| isEquipLocked(int type) | Terraria.UI.ItemSlot | inlinestatic |
| IsMiscEquipment(Item item) | Terraria.UI.ItemSlot | inlinestatic |
| ItemSlot() | Terraria.UI.ItemSlot | inlineprivatestatic |
| ItemTransferEvent(ItemTransferInfo info) | Terraria.UI.ItemSlot | |
| LeftClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| LeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| LeftClick_SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
| LoadoutSlotColors | Terraria.UI.ItemSlot | privatestatic |
| MouseHover(int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| MouseHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| MouseHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| NotUsingGamepad | Terraria.UI.ItemSlot | static |
| OnItemTransferred | Terraria.UI.ItemSlot | static |
| OverrideHover(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| OverrideHover(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| OverrideLeftClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlineprivatestatic |
| PickItemMovementAction(Item[] inv, int context, int slot, Item checkItem) | Terraria.UI.ItemSlot | inlinestatic |
| PickupItemIntoMouse(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlinestatic |
| QuicksRadialOpacity | Terraria.UI.ItemSlot | static |
| RecordLoadoutChange() | Terraria.UI.ItemSlot | inlinestatic |
| RefreshStackSplitCooldown() | Terraria.UI.ItemSlot | inlinestatic |
| RightClick(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| RightClick(Item[] inv, int context=0, int slot=0) | Terraria.UI.ItemSlot | inlinestatic |
| SelectEquipPage(Item item) | Terraria.UI.ItemSlot | inlinestatic |
| SellOrTrash(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlineprivatestatic |
| SetGlow(int index, float hue, bool chest) | Terraria.UI.ItemSlot | inlinestatic |
| ShiftForcedOn | Terraria.UI.ItemSlot | static |
| ShiftHueByLoadout(float hue, int loadoutIndex) | Terraria.UI.ItemSlot | inlinestatic |
| ShiftInUse | Terraria.UI.ItemSlot | static |
| singleSlotArray | Terraria.UI.ItemSlot | privatestatic |
| SwapEquip(ref Item inv, int context=0) | Terraria.UI.ItemSlot | inlinestatic |
| SwapEquip(Item[] inv, int context, int slot) | Terraria.UI.ItemSlot | inlinestatic |
| SwapVanityEquip(Item[] inv, int context, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
| TryEnteringBuildingMode(Item[] inv, int context, int slot, Player player, ref string s) | Terraria.UI.ItemSlot | inlineprivatestatic |
| TryEnteringFastUseMode(Item[] inv, int context, int slot, Player player, ref string s) | Terraria.UI.ItemSlot | inlineprivatestatic |
| TryGetSlotColor(int loadoutIndex, int context, out Color color) | Terraria.UI.ItemSlot | inlinestatic |
| TryItemSwap(Item item) | Terraria.UI.ItemSlot | inlineprivatestatic |
| TryOpenContainer(Item item, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
| TryPickupDyeToCursor(int context, Item[] inv, int slot, Player player) | Terraria.UI.ItemSlot | inlineprivatestatic |
| UpdateInterface() | Terraria.UI.ItemSlot | inlinestatic |