Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for Terraria.Wiring, including all inherited members.
_currentWireColor | Terraria.Wiring | privatestatic |
_GatesCurrent | Terraria.Wiring | privatestatic |
_GatesDone | Terraria.Wiring | privatestatic |
_GatesNext | Terraria.Wiring | privatestatic |
_inPumpX | Terraria.Wiring | privatestatic |
_inPumpY | Terraria.Wiring | privatestatic |
_LampsToCheck | Terraria.Wiring | privatestatic |
_mechTime | Terraria.Wiring | privatestatic |
_mechX | Terraria.Wiring | privatestatic |
_mechY | Terraria.Wiring | privatestatic |
_numInPump | Terraria.Wiring | privatestatic |
_numMechs | Terraria.Wiring | privatestatic |
_numOutPump | Terraria.Wiring | privatestatic |
_outPumpX | Terraria.Wiring | privatestatic |
_outPumpY | Terraria.Wiring | privatestatic |
_PixelBoxTriggers | Terraria.Wiring | privatestatic |
_teleport | Terraria.Wiring | privatestatic |
_toProcess | Terraria.Wiring | privatestatic |
_wireDirectionList | Terraria.Wiring | privatestatic |
_wireList | Terraria.Wiring | privatestatic |
_wireSkip | Terraria.Wiring | privatestatic |
Actuate(int i, int j) | Terraria.Wiring | inlinestatic |
ActuateForced(int i, int j) | Terraria.Wiring | inlinestatic |
blockPlayerTeleportationForOneIteration | Terraria.Wiring | static |
CheckLogicGate(int lampX, int lampY) | Terraria.Wiring | inlineprivatestatic |
CheckMech(int i, int j, int time) | Terraria.Wiring | inlineprivatestatic |
ClearAll() | Terraria.Wiring | inlinestatic |
CurrentUser | Terraria.Wiring | privatestatic |
DeActive(int i, int j) | Terraria.Wiring | inlineprivatestatic |
GetItemSource(int sourceTileX, int sourceTileY) | Terraria.Wiring | inlinestatic |
GetNPCSource(int sourceTileX, int sourceTileY) | Terraria.Wiring | inlinestatic |
GetProjectileSource(int sourceTileX, int sourceTileY) | Terraria.Wiring | inlinestatic |
GeyserTrap(int i, int j) | Terraria.Wiring | inlineprivatestatic |
HitSwitch(int i, int j) | Terraria.Wiring | inlinestatic |
HitWire(DoubleStack< Point16 > next, int wireType) | Terraria.Wiring | inlineprivatestatic |
HitWireSingle(int i, int j) | Terraria.Wiring | inlineprivatestatic |
Initialize() | Terraria.Wiring | inlinestatic |
LogicGatePass() | Terraria.Wiring | inlineprivatestatic |
MassWireOperation(Point ps, Point pe, Player master) | Terraria.Wiring | inlinestatic |
MassWireOperationInner(Player user, Point ps, Point pe, Vector2 dropPoint, bool dir, ref int wireCount, ref int actuatorCount) | Terraria.Wiring | inlineprivatestatic |
MassWireOperationStep(Player user, Point pt, WiresUI.Settings.MultiToolMode mode, ref int wiresLeftToConsume, ref int actuatorsLeftToConstume) | Terraria.Wiring | inlineprivatestatic |
MaxMech | Terraria.Wiring | privatestatic |
MaxPump | Terraria.Wiring | privatestatic |
PixelBoxPass() | Terraria.Wiring | inlineprivatestatic |
PokeLogicGate(int lampX, int lampY) | Terraria.Wiring | inlinestatic |
ReActive(int i, int j) | Terraria.Wiring | inlineprivatestatic |
running | Terraria.Wiring | static |
SetCurrentUser(int plr=-1) | Terraria.Wiring | inlinestatic |
SkipWire(int x, int y) | Terraria.Wiring | inlinestatic |
SkipWire(Point16 point) | Terraria.Wiring | inlinestatic |
Teleport() | Terraria.Wiring | inlineprivatestatic |
TeleporterHitboxIntersects(Rectangle teleporter, Rectangle entity) | Terraria.Wiring | inlineprivatestatic |
Toggle2x2Light(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleCampFire(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleCandle(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | Terraria.Wiring | inlinestatic |
ToggleChandelier(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleFirePlace(int i, int j, Tile theBlock, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleHangingLantern(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleHolidayLight(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | Terraria.Wiring | inlinestatic |
ToggleLamp(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleLampPost(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn, bool doSkipWires) | Terraria.Wiring | inlinestatic |
ToggleTorch(int i, int j, Tile tileCache, bool? forcedStateWhereTrueIsOn) | Terraria.Wiring | inlinestatic |
TripWire(int left, int top, int width, int height) | Terraria.Wiring | inlineprivatestatic |
UpdateMech() | Terraria.Wiring | inlinestatic |
XferWater() | Terraria.Wiring | inlineprivatestatic |