Definition at line 2527 of file Wiring.cs.
2528 {
2529 int num;
2530 for (num = tileCache.frameY / 18; num >= 2; num -= 2)
2531 {
2532 }
2534 int num2 = tileCache.frameX / 18;
2536 {
2538 }
2541 if (Main.tile[
num2, num].frameX > 0)
2542 {
2544 }
2545 bool flag = Main.tile[
num2, num].frameX > 0;
2547 {
2548 Main.tile[
num2, num].frameX +=
num3;
2549 Main.tile[
num2, num + 1].frameX +=
num3;
2550 Main.tile[
num2 + 1, num].frameX +=
num3;
2551 Main.tile[
num2 + 1, num + 1].frameX +=
num3;
2553 {
2558 }
2559 NetMessage.SendTileSquare(-1,
num2, num, 2, 2);
2560 }
2561 }
static void SkipWire(int x, int y)
References Terraria.Tile.frameY, Terraria.NetMessage.SendTileSquare(), and Terraria.Main.tile.
Referenced by Terraria.Wiring.HitWireSingle(), and Terraria.WorldGen.TryToggleLight().