Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
struct | Ring |
Public Member Functions | |
EyeballShader (bool isSpawning) | |
override void | Update (float elapsedTime) |
delegate void | Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
virtual bool | IsTransparentAt (EffectDetailLevel quality) |
virtual void | Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
Public Attributes | |
readonly bool | TransparentAtAnyDetailLevel |
Private Types | |
enum | EyelidState { Closed , Opening , Open , Closing } |
Private Member Functions | |
void | UpdateEyelid (float elapsedTime) |
void | ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) |
void | BindProcessors () |
void | BindProcessor (Processor processor, RgbProcessorAttribute attribute) |
Private Attributes | |
readonly Vector4 | _eyelidColor = new Color(108, 110, 75).ToVector4() |
float | _eyelidProgress |
Vector2 | _pupilOffset = Vector2.Zero |
Vector2 | _targetOffset = Vector2.Zero |
readonly UnifiedRandom | _random = new UnifiedRandom() |
float | _timeUntilPupilMove |
float | _eyelidStateTime |
readonly bool | _isSpawning |
EyelidState | _eyelidState |
readonly List< BoundProcessor > | _processors = new List<BoundProcessor>(2) |
Static Private Attributes | |
static readonly Ring[] | Rings |
Definition at line 8 of file EyeballShader.cs.