Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 140 of file EyeballShader.cs.
References Terraria.GameContent.RGB.EyeballShader._eyelidColor, Terraria.GameContent.RGB.EyeballShader._eyelidProgress, Terraria.GameContent.RGB.EyeballShader._pupilOffset, System.Math.Abs(), Terraria.GameContent.RGB.EyeballShader.Ring.Color, ReLogic.Peripherals.RGB.Fragment.Count, Terraria.GameContent.RGB.EyeballShader.Ring.Distance, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Min(), Microsoft.Xna.Framework.Vector4.One, Terraria.GameContent.RGB.EyeballShader.Rings, ReLogic.Peripherals.RGB.Fragment.SetColor(), System.Math.Sqrt(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.