| _eyelidColor | Terraria.GameContent.RGB.EyeballShader | private |
| _eyelidProgress | Terraria.GameContent.RGB.EyeballShader | private |
| _eyelidState | Terraria.GameContent.RGB.EyeballShader | private |
| _eyelidStateTime | Terraria.GameContent.RGB.EyeballShader | private |
| _isSpawning | Terraria.GameContent.RGB.EyeballShader | private |
| _processors | ReLogic.Peripherals.RGB.ChromaShader | private |
| _pupilOffset | Terraria.GameContent.RGB.EyeballShader | private |
| _random | Terraria.GameContent.RGB.EyeballShader | private |
| _targetOffset | Terraria.GameContent.RGB.EyeballShader | private |
| _timeUntilPupilMove | Terraria.GameContent.RGB.EyeballShader | private |
| BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
| EyeballShader(bool isSpawning) | Terraria.GameContent.RGB.EyeballShader | inline |
| EyelidState enum name | Terraria.GameContent.RGB.EyeballShader | private |
| IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.EyeballShader | inlineprivate |
| Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
| Rings | Terraria.GameContent.RGB.EyeballShader | privatestatic |
| TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
| Update(float elapsedTime) | Terraria.GameContent.RGB.EyeballShader | inlinevirtual |
| UpdateEyelid(float elapsedTime) | Terraria.GameContent.RGB.EyeballShader | inlineprivate |