Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 392 of file RandomAccess.cs.
Referenced by System.IO.RandomAccess.ReadAsync(), System.IO.RandomAccess.ReadAsync(), System.IO.RandomAccess.ReadAtOffsetAsync(), System.IO.RandomAccess.ReadFileScatterAsync(), System.IO.RandomAccess.ReadScatterAtOffsetAsync(), System.IO.RandomAccess.ReadScatterAtOffsetMultipleSyscallsAsync(), System.IO.RandomAccess.ReadScatterAtOffsetSingleSyscallAsync(), System.IO.RandomAccess.ScheduleSyncReadAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncReadScatterAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncWriteAtOffsetAsync(), System.IO.RandomAccess.ScheduleSyncWriteGatherAtOffsetAsync(), System.IO.RandomAccess.WriteAsync(), System.IO.RandomAccess.WriteAsync(), System.IO.RandomAccess.WriteAtOffsetAsync(), System.IO.RandomAccess.WriteFileGatherAsync(), System.IO.RandomAccess.WriteGatherAtOffsetAsync(), System.IO.RandomAccess.WriteGatherAtOffsetMultipleSyscallsAsync(), and System.IO.RandomAccess.WriteGatherAtOffsetSingleSyscallAsync().