32 MessageSource.Storage =>
"LucyTheAxe_Storage",
33 MessageSource.ThrownAway =>
"LucyTheAxe_ThrownAway",
34 MessageSource.PickedUp =>
"LucyTheAxe_PickedUp",
35 MessageSource.ChoppedTree =>
"LucyTheAxe_ChoppedTree",
36 MessageSource.ChoppedGemTree =>
"LucyTheAxe_GemTree",
37 MessageSource.ChoppedCactus =>
"LucyTheAxe_ChoppedCactus",
38 _ =>
"LucyTheAxe_Idle",
79 if (info.ItemType != 5095)
109 if (itemSlotContext == 3 || itemSlotContext == 6 || itemSlotContext == 15)
121 Create(messageSource, position, velocity);
161 request.Text = textForVariation;
162 request.DurationInFrames = 420;
163 request.Velocity = velocity;
164 request.Color =
new Color(184, 96, 98) * 1.15f;
static void PlaySound(int type, Vector2 position, int style=1)
static void SpawnEmoteBubble()
static void PutMessageTypeOnCooldown(MessageSource source, int timeInFrames)
static string GetCategoryName(MessageSource source)
static void UpdateMessageCooldowns()
static string GetTextForVariation(MessageSource source, int variationUnwrapped)
static void PlaySound(MessageSource source, Vector2 position)
static void ItemSlot_OnItemTransferred(ItemSlot.ItemTransferInfo info)
static void GiveIdleMessageCooldown()
static bool CountsAsStorage(int itemSlotContext)
static void TryPlayingIdleMessage()
static void CreateFromNet(MessageSource source, byte variation, Vector2 position, Vector2 velocity)
static void Hooks_OnEnterWorld(Player player)
static int[] _messageCooldownsByType
static void TryCreatingMessageWithCooldown(MessageSource messageSource, Vector2 position, Vector2 velocity, int cooldownTimeInTicks)
static void SpawnPopupText(MessageSource source, int variationUnwrapped, Vector2 position, Vector2 velocity)
static void Create(MessageSource source, Vector2 position, Vector2 velocity)
static void MakeLocalPlayerEmote(int emoteId)
static readonly LegacySoundStyle LucyTheAxeTalk
static LanguageManager Instance
static UnifiedRandom rand
static Player LocalPlayer
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)