_animationFrame | Terraria.GameContent.Liquid.LiquidRenderer | private |
_cache | Terraria.GameContent.Liquid.LiquidRenderer | private |
_drawArea | Terraria.GameContent.Liquid.LiquidRenderer | private |
_drawCache | Terraria.GameContent.Liquid.LiquidRenderer | private |
_drawCacheForShimmer | Terraria.GameContent.Liquid.LiquidRenderer | private |
_frameState | Terraria.GameContent.Liquid.LiquidRenderer | private |
_liquidTextures | Terraria.GameContent.Liquid.LiquidRenderer | private |
_random | Terraria.GameContent.Liquid.LiquidRenderer | private |
_waveMask | Terraria.GameContent.Liquid.LiquidRenderer | private |
ANIMATION_FRAME_COUNT | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
CACHE_PADDING | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
CACHE_PADDING_2 | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
DEFAULT_OPACITY | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
DrawNormalLiquids(SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
DrawShimmer(SpriteBatch spriteBatch, Vector2 drawOffset, bool isBackgroundDraw) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
GetCachedDrawArea() | Terraria.GameContent.Liquid.LiquidRenderer | inline |
GetShimmerBaseColor(float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
GetShimmerFrame(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
GetShimmerGlitterColor(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
GetShimmerGlitterOpacity(bool top, float worldPositionX, float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
GetShimmerWave(ref float worldPositionX, ref float worldPositionY) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
GetVisibleLiquid(int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
HasFullWater(int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
Instance | Terraria.GameContent.Liquid.LiquidRenderer | static |
InternalPrepareDraw(Rectangle drawArea) | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivate |
LoadContent() | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
MIN_LIQUID_SIZE | Terraria.GameContent.Liquid.LiquidRenderer | static |
PrepareAssets() | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivate |
PrepareDraw(Rectangle drawArea) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
SetShimmerVertexColors(ref VertexColors colors, float opacity, int x, int y) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
SetShimmerVertexColors_Sparkle(ref VertexColors colors, float opacity, int x, int y, bool top) | Terraria.GameContent.Liquid.LiquidRenderer | inlinestatic |
SetWaveMaskData(ref Texture2D texture) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
SimpleWhiteNoise(uint x, uint y) | Terraria.GameContent.Liquid.LiquidRenderer | inlineprivatestatic |
Tiles | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
Update(GameTime gameTime) | Terraria.GameContent.Liquid.LiquidRenderer | inline |
VISCOSITY_MASK | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
WATERFALL_LENGTH | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
WAVE_MASK_STRENGTH | Terraria.GameContent.Liquid.LiquidRenderer | privatestatic |
WaveFilters | Terraria.GameContent.Liquid.LiquidRenderer | |