Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Liquid.LiquidRenderer Member List

This is the complete list of members for Terraria.GameContent.Liquid.LiquidRenderer, including all inherited members.

_animationFrameTerraria.GameContent.Liquid.LiquidRendererprivate
_cacheTerraria.GameContent.Liquid.LiquidRendererprivate
_drawAreaTerraria.GameContent.Liquid.LiquidRendererprivate
_drawCacheTerraria.GameContent.Liquid.LiquidRendererprivate
_drawCacheForShimmerTerraria.GameContent.Liquid.LiquidRendererprivate
_frameStateTerraria.GameContent.Liquid.LiquidRendererprivate
_liquidTexturesTerraria.GameContent.Liquid.LiquidRendererprivate
_randomTerraria.GameContent.Liquid.LiquidRendererprivate
_waveMaskTerraria.GameContent.Liquid.LiquidRendererprivate
ANIMATION_FRAME_COUNTTerraria.GameContent.Liquid.LiquidRendererprivatestatic
CACHE_PADDINGTerraria.GameContent.Liquid.LiquidRendererprivatestatic
CACHE_PADDING_2Terraria.GameContent.Liquid.LiquidRendererprivatestatic
DEFAULT_OPACITYTerraria.GameContent.Liquid.LiquidRendererprivatestatic
DrawNormalLiquids(SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw)Terraria.GameContent.Liquid.LiquidRendererinline
DrawShimmer(SpriteBatch spriteBatch, Vector2 drawOffset, bool isBackgroundDraw)Terraria.GameContent.Liquid.LiquidRendererinline
GetCachedDrawArea()Terraria.GameContent.Liquid.LiquidRendererinline
GetShimmerBaseColor(float worldPositionX, float worldPositionY)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
GetShimmerFrame(bool top, float worldPositionX, float worldPositionY)Terraria.GameContent.Liquid.LiquidRendererinline
GetShimmerGlitterColor(bool top, float worldPositionX, float worldPositionY)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
GetShimmerGlitterOpacity(bool top, float worldPositionX, float worldPositionY)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
GetShimmerWave(ref float worldPositionX, ref float worldPositionY)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
GetVisibleLiquid(int x, int y)Terraria.GameContent.Liquid.LiquidRendererinline
HasFullWater(int x, int y)Terraria.GameContent.Liquid.LiquidRendererinline
InstanceTerraria.GameContent.Liquid.LiquidRendererstatic
InternalPrepareDraw(Rectangle drawArea)Terraria.GameContent.Liquid.LiquidRendererinlineprivate
LoadContent()Terraria.GameContent.Liquid.LiquidRendererinlinestatic
MIN_LIQUID_SIZETerraria.GameContent.Liquid.LiquidRendererstatic
PrepareAssets()Terraria.GameContent.Liquid.LiquidRendererinlineprivate
PrepareDraw(Rectangle drawArea)Terraria.GameContent.Liquid.LiquidRendererinline
SetShimmerVertexColors(ref VertexColors colors, float opacity, int x, int y)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
SetShimmerVertexColors_Sparkle(ref VertexColors colors, float opacity, int x, int y, bool top)Terraria.GameContent.Liquid.LiquidRendererinlinestatic
SetWaveMaskData(ref Texture2D texture)Terraria.GameContent.Liquid.LiquidRendererinline
SimpleWhiteNoise(uint x, uint y)Terraria.GameContent.Liquid.LiquidRendererinlineprivatestatic
TilesTerraria.GameContent.Liquid.LiquidRendererprivatestatic
Update(GameTime gameTime)Terraria.GameContent.Liquid.LiquidRendererinline
VISCOSITY_MASKTerraria.GameContent.Liquid.LiquidRendererprivatestatic
WATERFALL_LENGTHTerraria.GameContent.Liquid.LiquidRendererprivatestatic
WAVE_MASK_STRENGTHTerraria.GameContent.Liquid.LiquidRendererprivatestatic
WaveFiltersTerraria.GameContent.Liquid.LiquidRenderer