Terraria v1.4.4.9
Terraria source code documentation
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◆ PrepareAssets()

void Terraria.GameContent.Liquid.LiquidRenderer.PrepareAssets ( )
inlineprivate

Definition at line 146 of file LiquidRenderer.cs.

147 {
148 if (!Main.dedServ)
149 {
150 for (int i = 0; i < _liquidTextures.Length; i++)
151 {
152 _liquidTextures[i] = Main.Assets.Request<Texture2D>("Images/Misc/water_" + i, (AssetRequestMode)1);
153 }
154 }
155 }
readonly Asset< Texture2D >[] _liquidTextures

References Terraria.GameContent.Liquid.LiquidRenderer._liquidTextures, Terraria.Main.Assets, and Terraria.Main.dedServ.