Terraria v1.4.4.9
Terraria source code documentation
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◆ GetShimmerWave()

static float Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerWave ( ref float worldPositionX,
ref float worldPositionY )
inlinestatic

Definition at line 746 of file LiquidRenderer.cs.

747 {
748 return (float)Math.Sin(((double)((worldPositionX + worldPositionY / 6f) / 10f) - Main.timeForVisualEffects / 360.0) * 6.2831854820251465);
749 }
static double Sin(double a)

References System.Math.Sin(), and Terraria.Main.timeForVisualEffects.

Referenced by Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerBaseColor().