Terraria v1.4.4.9
Terraria source code documentation
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◆ GetShimmerFrame()

int Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerFrame ( bool top,
float worldPositionX,
float worldPositionY )
inline

Definition at line 776 of file LiquidRenderer.cs.

777 {
778 worldPositionX += 0.5f;
779 worldPositionY += 0.5f;
780 double num = (double)((worldPositionX + worldPositionY / 6f) / 10f) - Main.timeForVisualEffects / 360.0;
781 if (!top)
782 {
783 num += (double)(worldPositionX + worldPositionY);
784 }
785 return ((int)num % 16 + 16) % 16;
786 }

References Terraria.Main.timeForVisualEffects.

Referenced by Terraria.GameContent.Liquid.LiquidRenderer.DrawShimmer().