Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 669 of file LiquidRenderer.cs.
References Terraria.GameContent.Liquid.LiquidRenderer._animationFrame, Terraria.GameContent.Liquid.LiquidRenderer._drawArea, Terraria.GameContent.Liquid.LiquidRenderer._drawCacheForShimmer, Terraria.GameContent.Liquid.LiquidRenderer._liquidTextures, Terraria.Main.DrawTileInWater(), Terraria.Lighting.GetCornerColors(), Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerFrame(), Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.IsSurfaceLiquid, Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.IsVisible, Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.LiquidOffset, System.Math.Min(), Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.Opacity, Terraria.GameContent.Liquid.LiquidRenderer.SetShimmerVertexColors(), Terraria.GameContent.Liquid.LiquidRenderer.SetShimmerVertexColors_Sparkle(), Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.SourceRectangle, Terraria.Main.tileBatch, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.X, Terraria.GameContent.Liquid.LiquidRenderer.SpecialLiquidDrawCache.Y, and Microsoft.Xna.Framework.Vector2.Zero.