_0021GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |
_0021VertexBuffer() | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprivate |
_003Cbacking_store_003EContentLost | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | private |
_003Cbacking_store_003EDisposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_007EGraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |
_007EVertexBuffer() | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprivate |
_contentLost | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | package |
_internalHandle | Microsoft.Xna.Framework.Graphics.GraphicsResource | package |
_localName | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_localTag | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_parent | Microsoft.Xna.Framework.Graphics.GraphicsResource | protected |
_pool | Microsoft.Xna.Framework.Graphics.VertexBuffer | protected |
_size | Microsoft.Xna.Framework.Graphics.VertexBuffer | protected |
_usage | Microsoft.Xna.Framework.Graphics.VertexBuffer | protected |
_vertexCount | Microsoft.Xna.Framework.Graphics.VertexBuffer | package |
_vertexDeclaration | Microsoft.Xna.Framework.Graphics.VertexBuffer | package |
BufferUsage | Microsoft.Xna.Framework.Graphics.VertexBuffer | |
ContentLost | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | |
CopyData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, uint options, [MarshalAs(UnmanagedType.U1)] bool isSetting) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlinepackage |
CreateBuffer(VertexDeclaration vertexDeclaration, uint dwVertexCount, uint usage, _D3DPOOL pool) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprotected |
Dispose([MarshalAs(UnmanagedType.U1)] bool P_0) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprotectedvirtual |
Microsoft::Xna::Framework::Graphics::GraphicsResource.Dispose() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinevirtual |
Disposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
DynamicVertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inline |
DynamicVertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inline |
GetData< T >(T[] data) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
GetData< T >(T[] data, int startIndex, int elementCount) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
GetData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
GetManagedObject(IDirect3DVertexBuffer9 *pInterface, GraphicsDevice pDevice, uint pool) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlinepackagestatic |
GraphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackage |
IsContentLost | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | |
IsDisposed | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
isDisposed | Microsoft.Xna.Framework.Graphics.GraphicsResource | package |
IsWriteOnly | Microsoft.Xna.Framework.Graphics.VertexBuffer | package |
Name | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
OnObjectCreation() | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprivate |
pBufferData | Microsoft.Xna.Framework.Graphics.VertexBuffer | private |
pComPtr | Microsoft.Xna.Framework.Graphics.VertexBuffer | package |
raise_ContentLost(object value0, EventArgs value1) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlineprotectedvirtual |
raise_Disposing(object value0, EventArgs value1) | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprotected |
RecreateAndPopulateObject() | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlinepackagevirtual |
RecreateAndPopulateObject() | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlineprivatevirtual |
ReleaseNativeObject([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlinepackagevirtual |
ReleaseNativeObject([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprivate |
SaveDataForRecreation() | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlinepackagevirtual |
SaveDataForRecreation() | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlineprivatevirtual |
SetContentLost([MarshalAs(UnmanagedType.U1)] bool isContentLost) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlinepackagevirtual |
SetContentLost([MarshalAs(UnmanagedType.U1)] bool isContentLost) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inlineprivate |
SetData< T >(T[] data, int startIndex, int elementCount, SetDataOptions options) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inline |
SetData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride, SetDataOptions options) | Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer | inline |
Microsoft::Xna::Framework::Graphics::VertexBuffer.SetData< T >(T[] data) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
Microsoft::Xna::Framework::Graphics::VertexBuffer.SetData< T >(T[] data, int startIndex, int elementCount) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
Microsoft::Xna::Framework::Graphics::VertexBuffer.SetData< T >(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
Tag | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
ToString() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
VertexBuffer(IDirect3DVertexBuffer9 *pInterface, GraphicsDevice pDevice) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprivate |
VertexBuffer() | Microsoft.Xna.Framework.Graphics.VertexBuffer | inlineprotected |
VertexBuffer(GraphicsDevice graphicsDevice, Type vertexType, int vertexCount, BufferUsage usage) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
VertexBuffer(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) | Microsoft.Xna.Framework.Graphics.VertexBuffer | inline |
VertexCount | Microsoft.Xna.Framework.Graphics.VertexBuffer | |
VertexDeclaration | Microsoft.Xna.Framework.Graphics.VertexBuffer | |
~GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |