static float GetDynamicNoise(int index, float currentTime)
override void Update(float elapsedTime)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
SurfaceBiomeShader(Color primaryColor, Color secondaryColor)
readonly Vector4 _secondaryColor
readonly Vector4 _primaryColor
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
static Microsoft.Xna.Framework.Color ColorOfTheSkies