Terraria v1.4.4.9
Terraria source code documentation
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◆ Max() [2/2]

static Vector4 Microsoft.Xna.Framework.Vector4.Max ( Vector4 value1,
Vector4 value2 )
inlinestatic

Definition at line 217 of file Vector4.cs.

218 {
219 Vector4 result = default(Vector4);
220 result.X = ((value1.X > value2.X) ? value1.X : value2.X);
221 result.Y = ((value1.Y > value2.Y) ? value1.Y : value2.Y);
222 result.Z = ((value1.Z > value2.Z) ? value1.Z : value2.Z);
223 result.W = ((value1.W > value2.W) ? value1.W : value2.W);
224 return result;
225 }
Vector4(float x, float y, float z, float w)
Definition Vector4.cs:49

References Microsoft.Xna.Framework.Vector4.W, Microsoft.Xna.Framework.Vector4.X, Microsoft.Xna.Framework.Vector4.Y, and Microsoft.Xna.Framework.Vector4.Z.

Referenced by Terraria.GameContent.RGB.SurfaceBiomeShader.ProcessHighDetail().