Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.SurfaceBiomeShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 57 of file SurfaceBiomeShader.cs.

58 {
61 for (int i = 0; i < fragment.Count; i++)
62 {
63 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
64 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
65 float amount = (float)Math.Sin(canvasPositionOfIndex.X * 1.5f + canvasPositionOfIndex.Y + time) * 0.5f + 0.5f;
66 Vector4 value3 = Vector4.Lerp(value, value2, amount);
67 float dynamicNoise = NoiseHelper.GetDynamicNoise(gridPositionOfIndex.X, gridPositionOfIndex.Y, time / 60f);
68 dynamicNoise = Math.Max(0f, 1f - dynamicNoise * 20f);
69 dynamicNoise *= 1f - _surfaceColor.X;
70 value3 = Vector4.Max(value3, new Vector4(dynamicNoise * _starVisibility));
71 fragment.SetColor(i, value3);
72 }
73 }
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static double Sin(double a)
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277
static Vector4 Max(Vector4 value1, Vector4 value2)
Definition Vector4.cs:217

References Terraria.GameContent.RGB.SurfaceBiomeShader._primaryColor, Terraria.GameContent.RGB.SurfaceBiomeShader._secondaryColor, Terraria.GameContent.RGB.SurfaceBiomeShader._starVisibility, Terraria.GameContent.RGB.SurfaceBiomeShader._surfaceColor, ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetDynamicNoise(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), Microsoft.Xna.Framework.Vector4.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), System.Math.Sin(), System.value, Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Vector4.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Y.