Terraria v1.4.4.9
Terraria source code documentation
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Microsoft.Xna.Framework.Ray Struct Reference

Public Member Functions

 Ray (Vector3 position, Vector3 direction)
 
bool Equals (Ray other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 
float? Intersects (BoundingBox box)
 
void Intersects (ref BoundingBox box, out float? result)
 
float? Intersects (BoundingFrustum frustum)
 
float? Intersects (Plane plane)
 
void Intersects (ref Plane plane, out float? result)
 
float? Intersects (BoundingSphere sphere)
 
void Intersects (ref BoundingSphere sphere, out float? result)
 
bool Equals (T? other)
 

Static Public Member Functions

static bool operator== (Ray a, Ray b)
 
static bool operator!= (Ray a, Ray b)
 

Public Attributes

Vector3 Position
 
Vector3 Direction
 

Detailed Description

Definition at line 11 of file Ray.cs.


The documentation for this struct was generated from the following file: