Terraria v1.4.4.9
Terraria source code documentation
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Vector3 Microsoft.Xna.Framework.Ray.Direction |
Definition at line 17 of file Ray.cs.
Referenced by Microsoft.Xna.Framework.Ray.Ray(), Microsoft.Xna.Framework.BoundingFrustum.ComputeIntersectionLine(), Microsoft.Xna.Framework.Ray.Equals(), Microsoft.Xna.Framework.Ray.GetHashCode(), Microsoft.Xna.Framework.Ray.Intersects(), Microsoft.Xna.Framework.Ray.Intersects(), Microsoft.Xna.Framework.Ray.Intersects(), Microsoft.Xna.Framework.Ray.Intersects(), Microsoft.Xna.Framework.Ray.operator!=(), Microsoft.Xna.Framework.Ray.operator==(), and Microsoft.Xna.Framework.Ray.ToString().