Terraria v1.4.4.9
Terraria source code documentation
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◆ operator!=()

static bool Microsoft.Xna.Framework.Ray.operator!= ( Ray a,
Ray b )
inlinestatic

Definition at line 179 of file Ray.cs.

180 {
181 if (a.Position.X == b.Position.X && a.Position.Y == b.Position.Y && a.Position.Z == b.Position.Z && a.Direction.X == b.Direction.X && a.Direction.Y == b.Direction.Y)
182 {
183 return a.Direction.Z != b.Direction.Z;
184 }
185 return true;
186 }

References Microsoft.Xna.Framework.Ray.Direction, Microsoft.Xna.Framework.Ray.Position, Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.