Terraria v1.4.4.9
Terraria source code documentation
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Microsoft.Xna.Framework.Ray Member List

This is the complete list of members for Microsoft.Xna.Framework.Ray, including all inherited members.

DirectionMicrosoft.Xna.Framework.Ray
Equals(Ray other)Microsoft.Xna.Framework.Rayinline
Equals(object obj)Microsoft.Xna.Framework.Rayinline
IEquatable< Ray >.Equals(T? other)System.IEquatable< Ray >
GetHashCode()Microsoft.Xna.Framework.Rayinline
Intersects(BoundingBox box)Microsoft.Xna.Framework.Rayinline
Intersects(ref BoundingBox box, out float? result)Microsoft.Xna.Framework.Rayinline
Intersects(BoundingFrustum frustum)Microsoft.Xna.Framework.Rayinline
Intersects(Plane plane)Microsoft.Xna.Framework.Rayinline
Intersects(ref Plane plane, out float? result)Microsoft.Xna.Framework.Rayinline
Intersects(BoundingSphere sphere)Microsoft.Xna.Framework.Rayinline
Intersects(ref BoundingSphere sphere, out float? result)Microsoft.Xna.Framework.Rayinline
operator!=(Ray a, Ray b)Microsoft.Xna.Framework.Rayinlinestatic
operator==(Ray a, Ray b)Microsoft.Xna.Framework.Rayinlinestatic
PositionMicrosoft.Xna.Framework.Ray
Ray(Vector3 position, Vector3 direction)Microsoft.Xna.Framework.Rayinline
ToString()Microsoft.Xna.Framework.Rayinline