Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1717 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Color.A, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferHeight, Microsoft.Xna.Framework.Graphics.PresentationParameters.BackBufferWidth, Microsoft.Xna.Framework.FrameworkResources.CannotClearNullDepth, Microsoft.Xna.Framework.Helpers.CheckDisposed(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargetCount, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargets, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentViewport, Microsoft.Xna.Framework.Graphics.GraphicsDevice.DefaultClearOptions, Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(), Microsoft.Xna.Framework.Graphics.RenderTargetHelper.height, Microsoft.Xna.Framework.Graphics.Viewport.Height, Microsoft.Xna.Framework.Graphics.GraphicsDevice.lazyClearFlags, System.options, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pInternalCachedParams, Microsoft.Xna.Framework.Graphics.RenderTargetHelper.pTexture, Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource.SetContentLost(), Microsoft.Xna.Framework.Graphics.RenderTargetHelper.width, Microsoft.Xna.Framework.Graphics.Viewport.Width, Microsoft.Xna.Framework.Graphics.Viewport.X, and Microsoft.Xna.Framework.Graphics.Viewport.Y.