Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 796 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._insideScene, Microsoft.Xna.Framework.Graphics.GraphicsDevice.activePass, Microsoft.Xna.Framework.FrameworkResources.CannotPresentActiveRenderTargets, Microsoft.Xna.Framework.Helpers.CheckDisposed(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.ClearDirtyBuffers(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargetCount, Microsoft.Xna.Framework.Graphics.GraphicsDevice.DefaultClearOptions, System.EventArgs.Empty, Microsoft.Xna.Framework.Graphics.EffectPass.EndPass(), Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.lazyClearFlags, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.GraphicsDevice.raise_DeviceLost(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.raise_DrawGuide().